Press Reset Ruin and Recovery in the Video Game Industry (Шрайер Джейсон) ; Grand Central Publishing, 2021
Автор(ы): Schreier J.;
Издатель: Grand Central Publishing
ISBN: 978-1-5387-3549-7
ID: SKU1060804
Добавлено: 24.01.2022
Цены
Магазин | Цена | Наличие |
---|---|---|
Яндекс.Маркет 5/5 | 1746 р. | |
Лабиринт 5/5 | ||
Читай-город 5/5 | ||
МАЙШОП 5/5 | Один из первых книжных интернет-магазинов, работающий с 2002 года | |
Описание
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.
Смотри также Характеристики.
Яндекс.Маркет
О книге
Издатель | Grand Central Publishing |
Год издания | 2021 |
Страниц | 301 |
Переплёт | мягкий |
ISBN | 978-1-5387-3549-7 |
Размеры | 13,90 см × 21,00 см × 2,40 см |
Формат | клей |
Автор(ы) | Шрайер Джейсон |
Тематика | Прикладная и научно-популярная литература |
Язык издания | Английский |
Кол-во страниц | 320 |
Книги где автор: Шрайер Джейсон
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